GrayGooAgent Roadmap¶
This roadmap describes direction, not a guarantee.
Current Focus¶
- keep the launch scope clear and supportable
- improve first-run success rate
- maintain a narrow validated baseline around
UE 5.7 / Windows / Win64 / editor-only - keep provider onboarding simple
- strengthen packaged docs and support flow
Next¶
- validate additional Unreal Engine versions after explicit smoke checks
- expand workflow coverage demonstrations for Blueprint, assets, scenes, widgets, and materials
- improve onboarding for provider paths beyond the default launch path
- reduce setup friction for advanced workflows such as Python-backed editing and external bridge usage
Later¶
- broader platform validation beyond the current Windows launch baseline
- deeper in-editor skill and delegation workflows
- broader provider compatibility hardening
- richer collaboration between subagents and external tools
- wider coverage across more Unreal Editor workflow surfaces