A practical assistant for Unreal Editor
GrayGooAgent
GrayGooAgent helps Unreal teams inspect levels, Blueprints, assets, scenes, and screenshots without leaving the editor. It is most appropriate for concrete editor tasks whose results can be verified directly in the project.
Current Supported Use Cases
GrayGooAgent is most appropriate for tasks performed within Unreal Editor when the result can be verified directly in the project.
Inspect a level or Blueprint
Ask it to list actors in the current level, inspect one Blueprint, or explain a widget in the open project.
Search for assets and editor state
Use it to look up an asset by name, summarize editor context, or capture one screenshot for visual verification.
Complete setup before broader tasks
Start with one provider and the read-only quickstart, then proceed to one small editor task before attempting broader changes.
Choose your path
I am new here
Figure out first whether you are evaluating the product, getting ready to install it, or planning to connect an external agent.
I want to complete initial setup
Install the plugin, configure one provider, and run the built-in quickstart in a fresh session.
I need outside-agent orchestration
This path makes sense after the in-editor quickstart already works and you want an external agent to drive Unreal Editor.
Key docs
Support channel
Community support currently runs through Discord.
Purchase expectations
This is not a runtime gameplay feature plugin, and it is not intended to cover every open-ended request. It is best used with clearly scoped tasks and a stable provider configuration.